Control Powers

 

"Power! Unlimited Power!" - Emperor Palpatine as kills Mace Windu with Force Lightning

 

Targets:

Self

Other (Includes NPC's or PC's and objects)

 

Uses: Hand Gesture, Concentration One (partial) and Two (full), Meditation, Natural

 

Name: Absorb/Dissipate Energy

Type: Control

Alignment: Neutral

Base Level: 3

Foundation Skill: None

Skill Points: Four

Target: Energy Focus

Counter Skill: None

Use Required: Concentration One and/or Hand Gesture (for blaster shots to the upper body)

Description:

- Allows for the absorption or dissipation of energy, for instance a blaster bolt's energy, harmlessly. Absorbing the energy gives a temporary boost to Force power, but a 'charge' kept too long can do damage to the person's body. Dissipation avoids damage to the body but provides no boost.  This power cannot absorb the energy of force field type systems.

Power Per Level:

- Level One: Can absorb two or dissipate five blaster shots.

- Level Two: Can absorb seven or dissipate twelve blaster shots.  Can absorb Force Lightning (if skill of attacker is lower or equal to the defender).

- Level Three: Can dissipate Telekinetic attacks (if skill of attacker is lower or equal to the defender).

- Level Four: Can dissipate Force Storm (if skill of attacker is lower or equal to the defender).  May absorb or dissipate a single Turbolaser strike.


Name: Accelerate Healing (self)

Type: Control

Alignment: Neutral

Base Level: 2

Foundation Skill: None

Skill Points: Three

Target: Self

Counter Skill: None

Use Required: Concentration Two

Description:

- This power allows the Force user to accelerate the healing process and yet remain conscious. Wounds will heal faster than naturally, usually a bruise will disappear in a matter of an hour.  These are non-life threatening wounds!  Broken bones are out of bounds.

Power Per Level:

- Level One: Can heal minor wounds in four-five hours.  Major wounds can be healed at the expense of two days per wound.

- Level Two: Can heal minor wounds in two hours.  Major wounds can be healed at the expense of twenty-eight hours.

- Level Three: Can heal minor wounds in an hour.  Major wounds can be healed at the expense of eighteen hours.


Name: Control Pain

Type: Control

Alignment: Neutral

Base Level: One

Foundation Skill: None

Skill Points: Two

Target: Self

Counter Skill: None

Use Required: Concentration Two

Description:

- Allows the Force user to control pain from wounds received. The wounds are not healed, but they are ignored so they do not interfere with the user's activities.

Power Per Level:

- Level One: Allows for the control of minor amounts of pain.  Getting hit by a martial artist, bruises, tooth aches.

- Level Two: Allows for the control of more major amounts of pain.  The breaking of a bone, the loss of a limb, a stab wound, etc.


Name: Bask in Pain

Type: Control

Alignment: Dark

Base Level: Three

Foundation Skill: Control Pain

Skill Points: One

Target: Self

Counter Skill: None

Use Required: Concentration Two

Description:

- Basking in Pain is a sub power to Control Pain, but with a twist of the former. Instead of controlling pain and ignoring it, the user instead revels in the pain and uses it to make themselves stronger.

Power Per Level:

- Level One: Allows for not the further control of pain but the basking in it to make the user stronger.


Name: Detoxify Poison

Type: Control

Alignment: Neutral

Base Level: Two

Foundation Skill: None

Skill Points: Three

Target: Self

Counter Skill: None

Use Required: Concentration Two

Description:

- Allows the user to detoxify a poison within their system. The poison is purged from the body over the course of time. This power requires time and concentration.  This is for non-instant poisons!  It must be a slow acting poison or you must have the skill resist poison.

Power Per Level:

- Level One: Allows for a minimally complex poison which  may take 6-10 hours to detoxify.

- Level Two: Allows for a intermediately complex poison which may take 6-10 hours to detoxify.  Minimal detoxification drops to 3-4 hours.

- Level Three: Allows for an advanced level of poison which may take 6-10 hours to detoxify. Minimal is reduced to 1-2 hours.  Intermediate is reduced to 3-4 hours.


Name: Force Focus

Type: Control

Alignment: Light

Base Level: Three

Foundation Skill: None

Skill Points: Two

Target: Self

Counter Skill: None

Use Required: Concentration One

Description:

- Allows the Force user to increase their focus, enabling them to excel at whatever given task they currently have.

Power Per Level:

- Level One: Allows a user to focus their mind on their task despite distraction.  Result is an increase in efficiency of their task.

- Level Two: Allows a user to additional increase in their task efficiency and gives a Level One increase when multitasking.


Name: Force Lightning

Type: Control

Alignment: Neutral

Base Level: Three

Foundation Skill: None

Skill Points: Four

Target: Other

Counter Skill: Absorb/Dissipate Energy, Force Shield or Lightsaber Lightning Block

Use Required: Hand gesture and Concentration Two

Description:

- The user uses the Force to create an eruption of energy in the form of lightening that can cause physical damage to the body and to metal.

Power Per Level:

- Level One: Lightning has a maximum range of six meters with a minimal damage effect.

- Level Two: Lightning does a moderate damage effect.

- Level Three: Lightning has a maximum range of ten meters with a moderate damage effect.

- Level Four: Lightning does an intermediate damage effect.


Name: Force Storm

Type: Control

Alignment: Neutral

Base Level: Five

Foundation Skill: Force Lightning

Skill Points: Three

Target: Other

Counter Skill: Absorb/Dissipate Energy (Level Four), Force Shield

Use Required: Hand gesture and Concentration Two

Description:

- An advanced form of Force Lightning, the energy resulting from this burst of the Force is much more damaging and wide reaching.

Power Per Level:

- Level One: Lightning has a maximum range of six meters, a breadth of two meters, and a moderate damage effect.

- Level Two: Lightning has a maximum range of ten meters, a breadth of three meters, and an intermediate damage effect.

- Level Three: Lightning has a maximum range of fourteen meters, a breadth of five meters, and a heavy damage effect.


Name: Force Shield

Type: Control

Alignment: Neutral

Base Level: Two

Foundation Skill: None

Skill Points: Three

Target: Self

Counter Skill: None

Use Required: Hand gesture and Concentration One

Description:

- The user creates a barrier of energy using the Force that can absorb Force attacks, energy and kinetic blasts.

Power Per Level:

- Level One: A minor Force shield is created allowing the user to block a laser blast or even the fall of something about the size of a standard brick.

- Level Two: An intermediate Force shield is created allowing the Force user to block his whole body from being hit by an small explosion's blast or something about the size of a desk.

- Level Three: An advanced Force shield is created allowing the Force user to block heavy blaster fire or heavier objects.


Name: Hibernation Trance (self)

Type: Control

Alignment: Neutral

Base Level: Four

Foundation Skill: Accelerate Healing (self)

Skill Points: One

Target: Self

Counter Skill: None

Use Required: Meditation

Description:

- The user of this power sets himself into a trance state. They are unconscious, but healing at a vastly accelerated rate. Fatal wounds can be repaired.  When used when not wounded, the Force User decelerates their bodily functions in order to survive longer with less consumables.

Power Per Level:

- Level One: The user places themselves into a state of hibernation which allows them to heal even the most life threatening of injuries, even mend broken bones.  When used to decelerated the body's functions the Force User increases his supplies ability to maintain him by a factor of four.  A days consumables thus become four days worth.


Name: Reduce Impact

Type: Control

Alignment: Neutral

Base Level: One

Foundation Skill: None

Skill Points: One

Target: Self

Counter Skill: None

Use Required: Concentration One

Description:

- The Force user uses the Force to lessen the damage received when they impact against something (a wall, the ground during a fall, etc).

Power Per Level:

- Level One: The user creates a cushion of sorts when they land or hit against a wall (when being flung).  Enables the user to take a long fall with ease.


Name: Remain Conscious

Type: Control

Alignment: Neutral

Base Level: Two

Foundation Skill: None

Skill Points: Two

Target: Self

Counter Skill: None

Use Required: Concentration One

Description:

- The Force user uses the Force to remain conscious after a stunning blow. This is not to be confused with Resist Stun (Bolt).

Power Per Level:

- Level One: Allows a user to remain conscious when a normal would be physically knocked out.

- Level Two: Allows a user to remain conscious when a sedative is applied.


Name: Resist Poison

Type: Control

Alignment: Neutral

Base Level: One

Foundation Skill: None

Skill Points: One

Target: Self

Counter Skill: None

Use Required: Concentration One

Description:

- Allows the Force user to resist poisons within their system until they can reach help or until the poison is able to overcome the resistance and kill the user. Until the user is detoxified he will continue to get worse physically.  This is in addition to the natural resistances.  Can resist fatal poisons until an antidote is taken or detoxification is done.

Power Per Level:

- Level One: The user resists a poison recently entered into their system.

- Advanced Poison: 24 hours.

- Intermediate Poison: 36 hours.

- Moderate Poison: 48 hours.


Name: Resist Stun

Type: Control

Alignment: Neutral

Base Level: Three

Foundation Skill: None

Skill Points: Two

Target: Self

Counter Skill: None

Use Required: Concentration One

Description:

- Allows the Force user to resist the effects of a stun blast so that they remain conscious.

Power Per Level:

- Level One: Allows the user the ability to resist five stun bolts.

- Level Two: Allows the user the ability to resist ten stun bolts and four stun waves.


Name: Short Term Memory Enhance

Type: Control

Alignment: Neutral

Base Level: One

Foundation Skill: None

Skill Points: One

Target: Self

Counter Skill: None

Use Required: Concentration Two

Description:

- Allows the Force user to increase their ability to recall recent events within the span of their short-term memory.

Power Per Level:

- Level One: Allows the user to enhance their short term memory for more accurate recollection.


Name: Enhanced Attributes I

Type: Control

Alignment: Neutral

Base Level: One

Foundation Skill: None

Skill Points: Four

Target: Self

Counter Skill: None

Use Required: Concentration One

Description:

- Allows the user to increase the distance they can jump, the speed they can run, contortionism, their strength, and how long they can hold their breath.

Power Per Level:

- Level One: Increases the users speed, jump ability, strength and breath tolerance by 30%, equaling 130%.

- Level Two: Increases previous enhancement by 10%, equaling 140%.

- Level Three: Increases previous enhancement by 10%, equaling 150%.

- Level Four: Increases previous enhancement by 10%, equaling 160%.


Name: Enhanced Attributes II

Type: Control

Alignment: Neutral

Base Level: Six

Foundation Skill: Force Enhanced Attributes

Skill Points: Three

Target: Self

Counter Skill: None

Use Required: Concentration One

Description:

- Allows the user to increase the distance they can jump, the speed they can run, contortionism, their strength, and how long they can hold their breath.

Power Per Level:

- Level One: Increases the users speed, jump ability, strength and breath tolerance by 20%, equaling 180%.

- Level Two: Increases previous enhancement by 10%, equaling 200%.

- Level Three: Increases previous enhancement by 10%, equaling 210%.

- Level Four: Increases previous enhancement by 10%, equaling 220%.