Control, Sense and Alter Powers

"If you strike me down, I shall become more powerful than you can possibly imagine."

- Obi-Wan Kenobi

 

Name: Affect Mind

Type: Control, Sense and Alter

Alignment: Light

Base Level: Three

Foundation Skill: None

Skill Points: Four

Target: Other

Counter Skill: Receptive Telepathy or Will

Use Required: Concentration Two

Description:

- By using the Force one can give mental suggestions to another weaker minded person, aliens or animals. Example is Obi Wan's detouring of the death sticks seller in EP2.

Power Per Level:

- Level One: Can cause another to calm down or succumb to a minor suggestion he might have agreed to anyways, but was considering.

- Level Two: Can cause another to pass out or succumb to a more resisted suggestion.

- Level Three: The subject will obey an order without question, but once its done they will remember what he did was against his will.

- Level Four: The subject no longer will remember an order was against his will and will continue to believe he did the right thing.


Name: Battle Meditation

Type: Control, Sense and Alter

Alignment: Neutral

Base Level: Four

Foundation Skill: None

Skill Points: Three

Target: Other

Counter Skill: None

Use Required: Meditation

Description:

- Basically you use the Force to clear your mind of thoughts and feelings towards the battle ahead. By using this you are bring focus to your mind and will most likely be successful in the battle. Sometimes during these meditations one can see the potential outcome of the fight.

Power Per Level:

- Level One: The user increases the fighting efficiency of his army or fleet.  As a result, losses are 10% less then they else wise would have been on the user's side.  There is a 5% increase in damages to the enemy.

- Level Two: Losses are lessened by 20%.  Damages to enemy are increased to 10%.

- Level Three: Losses are lessened by 30%.  Damages to enemy are increased to 15%.


Name: Dominate Mind

Type: Control, Sense and Alter

Alignment: Dark

Base Level: Three

Foundation Skill: None

Skill Points: Five

Target: Other

Counter Skill: Receptive Telepathy or Will

Use Required: Concentration Two

Description:

- This power is similar to Affect Mind but it leans more towards taking full control over the weakminded subject.

Power Per Level:

- Level One: Can control another person for a minute for minor actions.

- Level Two: Duration increased to three minutes and actions to moderate.

- Level Three: Five minutes and intermediate actions.

- Level Four: Seven minutes and advanced actions.

- Level Five: Ten minutes and full control.


Name: Force Bond

Type: Control, Sense and Alter

Alignment: Neutral

Base Level: Seven

Foundation Skill: Projective Telepathy, Receptive Telepathy, Force Empathy

Skill Points: One

Target: Other

Counter Skill: Receptive Telepathy or Will

Use Required: Meditation

Description:

- Typically this power wasn't used too often by the Old Jedi Order or even amongst Sith but there were some that practiced this. When force users marry they form a bond to their mate and family. Depending on the strength of the bond if the force user should perish it could claim the life of their mate too.

Power Per Level:

- Level One: Creates a bond between two people that cannot be broken.  The users can bond with no others.


Name: Force Eternity

Type: Control, Sense and Alter

Alignment: Light

Base Level: Six

Foundation Skill: None

Skill Points: One

Target: Self

Counter Skill: None

Use Required: Concentration Two

Description:

- When a Jedi or Light Force User "dies" they become one with the Force thus becoming immortal. They can appear to others as ghosts to pass on advice to future Jedi.

Power Per Level:

- Level One: Though becoming one with the Force, the Jedi can maintain independence of thought and to some extent physical form.  So that they might pass on their wisdom to others.


Name: Force Illusion

Type: Control, Sense and Alter

Alignment: Neutral

Base Level: Three

Foundation Skill: None

Skill Points: Four

Target: Other

Counter Skill: Force Enhanced Senses or Inspect

Use Required: Concentration Two (Meditation at Level Four)

Description:

- This power allows the user to alter their physical appearance with a mere illusion. It only works on those with weak minds and can be sustained for a long time if practiced.

Power Per Level:

- Level One: Shadows and sounds.

- Level Two: Distant images appear real, voices sound authetic. 

- Level Three: Images appear three dimensional and are clearer close up.  Scent is added to the mix.

- Level Four: The illusion is full.  It can be touched, smelled, heard and can even interact with others.


Name: Force Alchemy

Type: Control, Sense and Alter

Alignment: Neutral

Base Level: Three

Foundation Skill: None

Skill Points: Three

Target: Other

Counter Skill: None

Use Required: Concentration Two and Meditation

Description:

- Force Alchemy is the skill some Force Users have achieved that allows them to sense, control, and alter the properties of an object. Some, such as the Sith, have used this to create weapons that can block lightsabers, while others have used it to create Force Gems, which supply energy to Force Users who touch them.

Power Per Level:

- Level One: Can create a sword capable of blocking lightsabers and forge a lightsaber's components into one cohesive unit, providing a better efficiency.

- Level Two: Can create a Force talisman or jewel.

- Level Three: Can create a Holocron type item if possessing the knowledge and schematics.  Increases the power of level two items and the strength of level one items.


Name: Force Imbue

Type: Control, Sense and Alter

Alignment: Dark

Base Level: Six

Foundation Skill: Force Alchemy

Skill Points: One

Target: Self

Counter Skill: None

Use Required: Concentration Two

Description:

- While Dark Force Users cannot merge with the Force fully like Jedi they attach their spirits to objects such as talismans, holocrons, their tombs, temples or the place they died.

Power Per Level:

- Level One: The Dark Sider imbues an object with his essence.  His spirit is thus linked to the object.  An example is Freedon Nadd and his link to his own sarcophagus.