Control and Alter Powers
"Are you threatening me, master Jedi?"
- Palpatine, after Mace Windu declared his arrest
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Name: Accelerate Another's Healing Type: Control and Alter Alignment: Light Base Level: Four Foundation Skill: Accelerate Healing (self) Skill Points: Two Target: Other Counter Skill: None Use Required: Concentration Two and Hand Gesture Description: - A Force user with a high level can use this power with ease. This power allows a Force user to help heal another using the Force to boost the healing process. If the injury is severe the injured person must be placed into a sleeping/meditative state before this is attempted. These are non-life threatening wounds! Broken bones are out of bounds. Power Per Level: - Level One: Can heal minor wounds in an hour. Major wounds can be healed at the expense of eighteen hours. - Level Two: Can heal minor wounds in a half hour. Major wounds can be healed at the expense of ten hours. |
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Name: Hibernation Trance (other) Type: Control and Alter Alignment: Light Base Level: Five Foundation Skill: Hibernation Trance (self) Skill Points: Two Target: Other Counter Skill: Receptive Telepathy or Will Use Required: Concentration Two and Hand Gesture Description: - The user of this power sets the subject into a trance state. They are unconscious, but healing at a vastly accelerated rate. Fatal wounds can be repaired. Willing minds are defined as being conscious people who accept it in their mind. Unwilling minds are either unconscious, to overwhelmed by pain, or pointedly refusing. When used to decelerate the body's functions this power can increase the survivability of a person who has limited rations. Power Per Level: - Level One: The user places the subject into a suspended state of animation where the body heals. The body is left very weak after waking, but physically is restored. Nothing a nap won't cure. There is a 60% chance this will fail to occur - even on a willing mind. When decreasing the body's functions this power reduces the needs of the body as well. While in a trance the needs of the body are reduced by 50%. Thus the consumables, if continually using this power, are multiplied by 2. - Level Two: The chance of failure decreased to 30% for willing minds, 45% for unwilling minds. Consumables are multiplied by a factor of 4 when this power is continually used. |
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Name: Detoxify Another's Poison Type: Control and Alter Alignment: Neutral Base Level: Four Foundation Skill: Detoxify Poison Skill Points: Two Target: Other Counter Skill: None Use Required: Concentration Two and Hand Gesture Description: - Allows the user to detoxify a poison within another's system. The poison is purged from the body over the course of time. This power requires time and concentration. This is for non-instant poisons! It must be a slow acting poison or you must have the skill resist poison. Power Per Level: - Level One: Allows for a intermediately complex poison which may take 6-10 hours to detoxify. Minimal detoxification 3-4 hours. - Level Two: Allows for an advanced level of poison which may take 6-10 hours to detoxify. Minimal is reduced to 1-2 hours. Intermediate is reduced to 3-4 hours. |
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Name: Resist Poison (other) Type: Control and Alter Alignment: Neutral Base Level: Five Foundation Skill: Resist Poison Skill Points: Two Target: Other Counter Skill: Resist Poison Use Required: Concentration One and Hand Gesture Description: - Allows the Force user to resist poisons within another system until they can reach help or until the poison is able to overcome the resistance and kill the user. Until the user is detoxified he will continue to get worse physically. This is in addition to the natural resistances. Can resist fatal poisons until an antidote is taken or detoxification is done. Power Per Level: - Level One: The user resists a poison recently entered into their system. |
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Name: Control Another's Pain Type: Control and Alter Alignment: Neutral Base Level: Three Foundation Skill: Control Pain Skill Points: One Target: Other Counter Skill: None Use Required: Concentration One and Hand Gesture Description: - Allows the Force user to control the pain in another from wounds received. The wounds are not healed, but they are ignored so they do not interfere with the subject's activities. Power Per Level: - Level One: Allows for the control of more major amounts of pain. The breaking of a bone, the loss of a limb, a stab wound, etc. |
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Name: Force Feeding Type: Control and Alter Alignment: Dark Base Level: Three Foundation Skill: None Skill Points: Three Target: Other Counter Skill: Telekinesis (Push) or Force Shield Use Required: Concentration Two and Hand Gesture Description: - This power is exclusive to the dark side and used by intermediate Force users who choose the dark path. Through the Force they can leech off other life forms to sustain their life or boost their energy however excessive use of this power has some nasty side effects. Power Per Level: - Level One: Allows the user to feed off the energy of his victim, enhancing their Force powers much as the user would through absorbing energy blasts. Can feed for half a turn or 30 seconds off the victim. - Level Two: Allows the user to more efficiently feed off his victim by draining him of his strength. - Level Three: Allows the user to not only feed off the energy and strength of his victim, but his life essence in the Force. Thus healing his wounds dramatically quickly. Can feed for a turn or 60 seconds off the victim. |
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Name: Force Scream Type: Control and Alter Alignment: Dark Base Level: Three Foundation Skill: None Skill Points: Three Target: Other Counter Skill: Force Focus, Control Pain and/or Control Pain in Another, Force Shield Use Required: Concentration Two and big opened mouth Description: - A dreaded power to those who have lived to tell about it. This is a dark side power that allows the user to increase the pitch of their scream to a deafening sound on top of creating sonic waves. It is a taxing power that will leave the user weakened if used no matter their level. Affects all - including friendlies. Power Per Level: - Level One: A high pitch scream is issues from the Force user that disrupts the concentration of those within the immediate vicinity. User is stationary. - Level Two: The high pitch scream now causes pain in those in the immediate vicinity and makes it even harder to focus. - Level Three: The Force scream now has, on top of Level One and Two aspects, a physical impact on the others in the vicinity. All users are forced back six meters by a temporary, expanding Force barrier. |
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Name: Restore Consciousness of Another Type: Control and Alter Alignment: Neutral Base Level: Three Foundation Skill: Remain Conscious Skill Points: One Target: Other Counter Skill: None Use Required: Concentration Two and Hand Gesture Description: - If another is knocked out or were put into stasis any Force user may arouse them through the Force unless they are dead. An example of this is when Luke placed Mara into stasis giving him one word that would wake her. Power Per Level: - Level One: Restores the consciousness of another without the use of smelling salts, water, or slapping. |
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Name: Force Cloak Type: Control and Alter Alignment: Neutral Base Level: Three Foundation Skill: None Skill Points: Four Target: Self Counter Skill: Knightly Enhanced Senses Use Required: Concentration Two Description: - This power allows a character to cloak their presence in the Force in order to hide themselves from other Force Users. A Master of this skill is said to be near invisible. Power Per Level: - Level One: The Force user cloaks his every sound from being heard by those in the vicinity, including electronic surveillance. This would not include speaking. - Level Two: In addition to being cloaked from sound, the Force user cloaks his entire appearance from sight. - Level Three: The Force user now is able to disguise their own lifesigns from low level sensor scans. - Level Four: The Force user becomes entirely cloaked, even his presence in the Force is hidden (unless he uses it significantly other then this power). Defining Significantly: - When a character uses higher level skills or skills that would result in others' awareness in his presence, such as force lightning or attack skills, the character becomes visible. Other skills that break concentration would also result in re-appearance. Concentration Two must be maintained to hold the cloak. |