Lightsabers

"It's your father's lightsaber. This is the weapon of a Jedi Knight. Not as clumsy or as random as a blaster, but an elegant weapon for a more civilized age." - Obi Wan Kenobi

Time is expressed in DAYS.  Each day is 18 hours work, 6 hours for sleep and eating.  Lightsabers must be built in separate threads without any interaction from other characters.  Characters are to refrain from interaction with others during the construction process.
Hilt Types
Hilt Difficulty Time Description
Curved 2 1 A single bladed weapon with a curved handle specifically designed to aid a fighter in lightsaber on lightsaber combat.
Cylinder 1 1 A single bladed weapon with a straight, cylinder shaped hilt.  The weapon can take many distinct artistic forms, but generally are in the cylinder shape.
Double Bladed 4 3 A double sided weapon with a straight, cylinder shaped hilt.  The weapon is literally two lightsabers attached by a permanent core.  Two crystals required.
Interlocking 3 3 A pair of single bladed weapons with interlocking components at the base of the weapon.
Miniature 3 1 A smaller form of the cylinder shaped weapon, this weapon is highly compact and designed primarily for smaller Force Sensitizes.
Single Double Bladed 7 4 A double bladed lightsaber with the length of only a single weapon, this weapon is as easily hidden as the cylinder shape and as wieldable, but in its double bladed use it is a bit unwieldy.  Sith Lord Kun is the only known user of this type.  Details to follow.
Twin 2 2 A pair of identical lightsabers that are used in double wielding.  One blade is typically shorter then the other two, but not by much.
Hilt Min. Length Description
Typical Length 31 cm. Typical size of a single lightsaber.
Maximum Length 40 cm. Maximum length of a single lightsaber, typical length of a double bladed lightsaber.
Minimum Length 17 cm. Typical length of a miniature lightsaber.
Single Double Bladed Length 34 cm. Typical length of a single crystal double bladed lightsaber.
 
Lense Assembly
Assembly Type Difficulty Time Min. Length Max Length
Standard 1 1.5 1 meter 1.5 meters
Short 1 1.5 .5 meter 1 meter
Long 1 1.5 1.5 meters 2.5 meters
Variable 3 3 .5 meters 2.5 meters
Crystal
Type Difficulty Time Colors Available
Jedi Attuned Crystal 4 4 Blue, Green, Purple, White, Orange, Yellow, Silver, Silver-Green, Pink
Sith Synthetic Attuned Crystal 6 4 Red
Unattuned Crystal 1 2.5 Blue, Green, Purple, White, Orange, Yellow, Silver, Silver-Green, Pink
Precision Attuned Crystal 7 6 Blue, Green, Purple, White, Orange, Yellow, Silver, Silver-Green.  (NOTE: Required for Single Double Bladed Lightsabers (unless using a Sith Precision Attuned Crystal)).
Sith Synthetic Precision Attuned Crystal 8 7 Red (NOTE: Required for Single Double Bladed Lightsaber (Sith Only)).
Phase Type Difficulty Time Restriction
Single 4 1 Lense Assembly type restricted to: standard, short, or long.  Requires an attuned crystal.
Dual Phased 6 1 Lense Assembly may be a combination of any two types.  Requires an attuned crystal.
Training 1 .5 Unattuned Crystals only.
Power Conduit
Type Difficulty Time Description
Standard 4 1 Standard lightsaber damage - cuts through almost anything.
Stun 1 1 Standard for training lightsabers.  This type only stuns the area the weapon comes into contact with.  It can be stopped by solid materials such as metal and armor padding.  On flesh it could do some searing damage, but shall not cut through.  The area it touches will become incapacitated.  Affect does travel through simple clothes.
Switch 6 2 Allows the user to switch between stun and standard at the press of a button or switch.
Recharge Socket
Type Difficulty Time Description
Standard 1 1 The weapon is rechargeable at any standard power point.
Universal 3 1 The weapon can be recharged by any power source (blaster energy packs, power generator, etc.).
Emitter Matrix
Type Difficulty Time Description
Standard 1 2 Standard snap-hiss and hum of an iconic lightsaber.
Silent 5 2 No sound from ignition and continual life of the lightsaber.
Switch 6 3 Allows the user to choose which mode they are in from time to time.
Activation Switch
Type Difficulty Time Description
Standard 1 .5 Standard depression pad or button that triggers the activation.
Drop Safety 2 .5 The grip of the hilt has a safety switch inside that is triggered if the weapon is dropped - deactivating it for safety.
Lock On 4 .5 Allows the user to perform more complicated actions with a lightsaber when they possess a safety (saber throws, etc).
Force Activation 5 .5 The triggering mechanism is located within the hilt and must be triggered through the Force.
Security Identifier 5 .5 A cellular sensor is imbedded in the activation button/pad that detects if the user is authorized or not.
Miscellaneous Parts
Type Difficulty Time

Description

Belt Ring 1 N/A Standard belt ring that can be mounted anywhere the user desires, usually done on the bottom of the cylinder type.  Avoid precarious positions.
Activation Safety 1 .5 Makes it a little difficult to activate a lightsaber - so it doesn't occur on accident.  Not very hard.  Think child proofing.
Water Proofing 3 .5 Keeps the weapon safe when it is submerged and the power is on.  Does not function under water without "Water Mode."
Trapped Grip 6 2 Requires a Security Identifier.  Does damage to the unauthorized users who try to activate the weapon.  The damage can range from a small/large shock to something more overtly painful, such as spring loaded sharp stales popping out and destroying the grasping hand (Think the movie Blade).
Water Mode 3 1 Allows the user to do combat with his/her lightsaber under water.  Requires water proofing.
 
Single Double Bladed Weapons
These weapons require some explanation.  They are designed on the premise of the Double Bladed Lightsaber, but it is in fact a single weapon.  There is on crystal core, one power conduit, one (perhaps two) activation switches, one (perhaps two) emitter matrixes, two lense assemblies, one recharge socket.  The crystal must be a Precision Attuned Crystal type.  If you're using special activation button modifications, you do need to replicate them for each activation switch you want the weapon to have (and be able to use that modification).  You can have the weapon activate one side or both.  The weapon is a little bigger then a single lightsaber hilt.  It is unwieldy due to its size when both blades are activated, thus why it requires a higher level rank to master its use.  In history only one major Force User has been noted as having used this type of weapon - the Sith Lord Exar Kun.
 
Experience and Time
Rank Level Bonus
Level Six 5% Bonus
Level Seven 10% Bonus
Level Eight 15% Bonus
Level Nine 20% Bonus
Example:

A Level Six Force User wants to build a lightsaber.  The components desired would take 27 days to complete.  27 x .05 (5% Level Six Bonut) = 25.65 days.

A Level Nine User with the same weapon would take 21.6 days.

 
"Emergency" Lightsabers
Emergency lightsabers are built when one can't take the time to build a full lightsaber.  It is not meant to last and can have disastrous effects if it malfunctions.  They can be constructed in two days time and require an unfocused crystal.  They can be dual phase.  They lack much of the other components.  More information on these weapons is in the development.  Restrictions will be created and they will have a use limit.
 
"Heritage" Lightsabers
These are weapons that have been passed on through the years.  They remain functional to a degree, though their potency is greatly reduced by the age of the weapon.  These weapons are meant to be ceremonial amongst families with a long line of Jedi within them and are not often found, much because many Jedi chose to obey the wisdom of not marrying.  Corellians will often inherit these weapons, as their Order did allowed marriages.

Potential potency problems with these weapons:

  1. Cracked crystals (less damage)
  2. Power cell degeneration (needs a recharge frequently)
  3. Faulty Wiring (causes an overload which deactivates the weapon)
  4. Damaged Components (Components originally on the weapon might not function)
 
Malfunctioning Lightsabers
Lightsabers not properly constructed can be faulty in use, obvious.  There are a number of malfunctions that can occur.  The weapon could just not even activate (power distribution/circuitry problem?), explode (destroys the hand and lower arm of the user holding it (hence why you should activate it the first time from a distance!)), components might not work (malfunctioning lense adjuster not allowing the blade to extend), or [my favorite] it could just fall apart in your hands.

Typically a Level Four or above will not encounter these problems.  If an over eager lower level tries they will most likely end up with an exploding lightsaber.  Emergency lightsabers are more prone to these faults and should be inspected daily for problems.